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Text File  |  1995-01-04  |  8KB  |  122 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. CHAINGUN                      1.62         MULTIPLAYER                   1 
  8. IMP                          75.94                                       15 
  9. SERGEANT                     90.56         DEAF/AMBUSH                   9 
  10. IMP                          40.50         MEDIUM_AND_HARD               8 
  11. IMP                          20.25         HARD_ONLY                     4 
  12. IMP                          40.50         DEAF/AMBUSH                   8 
  13. IMP                          30.38         DEAF/AMBUSHMEDIUM_AND_HARD    6 
  14. SPECTRE                      34.93         DEAF/AMBUSHMEDIUM_AND_HARD    3 
  15. SHELLS                        1.08         DEAF/AMBUSH                   2 
  16. FLYSKULL                      3.04         DEAF/AMBUSH                   1 
  17. SPECTRE                      23.28         DEAF/AMBUSH                   2 
  18. SHELLS                        3.24                                       6 
  19. KNIGHT                       10.63         MEDIUM_AND_HARD               1L 
  20. SERGEANT                     40.50                                       16 
  21. CHAINGUNNER                  15.19                                       2 
  22. MEDIKIT                       5.40                                       5 
  23. FLYSKULL                      3.04                                       1 
  24. SPIDER                      153.51         HARD_ONLY                     1L 
  25. BFG9000                       2.16         MULTIPLAYER                   1L 
  26. BLUEBALL                      0.81                                       1L 
  27. STIMPAK                       2.70                                       5 
  28. PLASMA                        1.08                                       1 
  29. CELLPACK                      3.24                                       3 
  30. ROCKETS                       3.24         MULTIPLAYER                   2 
  31. KNIGHT                       31.89         MEDIUM_ONLY                   1L 
  32. KNIGHT                       10.63         EASY_AND_MEDIUM               1L 
  33. SHELLS                        0.54         EASY_AND_MEDIUM               1 
  34. MEDIKIT                       3.24         DEAF/AMBUSH                   3 
  35. SPECTRE                      11.64         EASY_ONLY                     1 
  36. SHELLBOX                      0.54         DEAF/AMBUSHEASY_ONLY          1 
  37. ENERCELL                      0.81         DEAF/AMBUSH                   1 
  38. DEMON                        23.28         HARD_ONLY                     2 
  39. DEMON                        46.57         MEDIUM_AND_HARD               4 
  40. DEMON                        11.64                                       1 
  41. MEGABALL                      2.16                                       2L 
  42. SPECTRE                      23.28         HARD_ONLY                     2 
  43. SERGEANT                     50.31         MEDIUM_AND_HARD               20 
  44. CHAINGUNNER                  15.19         DEAF/AMBUSH                   2 
  45. CHAINGUNNER                   7.59         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  46. CHAINGUNNER                   7.59         DEAF/AMBUSHHARD_ONLY          1 
  47. SERGEANT                     40.25         DEAF/AMBUSHMEDIUM_AND_HARD    20 
  48. SKELETON                     22.78         DEAF/AMBUSHHARD_ONLY          1L 
  49. CLIP                          0.27                                       1 
  50. STIMPAK                       2.16         DEAF/AMBUSH                   4 
  51. POTION                        2.70         DEAF/AMBUSH                  ;5 ;This item is inocuous 
  52. GARMOR                        1.62         DEAF/AMBUSH                   1 
  53. SHOTGUN                       1.08         MULTIPLAYER                   1 
  54. SUPERSHOTGUN                  1.08                                       1 
  55. CHAINGUNNER                  22.78         MEDIUM_AND_HARD               3 
  56. SERGEANT                     15.06         HARD_ONLY                     15 
  57. SPECTRE                      46.57         DEAF/AMBUSHHARD_ONLY          4 
  58. CHAINGUNNER                  15.19         HARD_ONLY                     2 
  59. KNIGHT                       10.63         HARD_ONLY                     1L 
  60. SKELETON                     11.39         DEAF/AMBUSH                   1L 
  61. SKELETON                     11.39         DEAF/AMBUSHMEDIUM_AND_HARD    1L 
  62. SERGEANT                     45.19         DEAF/AMBUSHHARD_ONLY          10 
  63. IMP                          15.19         DEAF/AMBUSHHARD_ONLY          3 
  64. HELMET                        4.86                                      ;9 ;This item is inocuous 
  65. TROOPER                      10.13         DEAF/AMBUSH                  ;2 ;This item is inocuous 
  66. BARMOR                        1.62         DEAF/AMBUSH                   1L 
  67. LAUNCHER                      1.08         DEAF/AMBUSH                   1 
  68. ROCKETS                       1.62         DEAF/AMBUSH                   1 
  69. BACKPACK                      1.08         DEAF/AMBUSH                   1 
  70. BARREL                       27.35         DEAF/AMBUSH                   9 
  71. ENERCELL                      1.62         MULTIPLAYER                   2 
  72. ;                                            
  73. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  74. ;                                            
  75. ; At run-time this value is used to adjust the
  76. ; Max#of variable based on the population of
  77. ; the level being modified.  Using the strict 
  78. ; standard requires that one or more of the   
  79. ; items in the list above not have a specified
  80. ; maximum number of objects.                  
  81. ;                                              
  82. PER    191   ;Strict standard for exact placement 
  83. ;PER    162   ;Lowered Standard for easy placement
  84. ;                                            
  85. ; Deleting any of the PRESERVE lines will mean that
  86. ; the objects will not be taken from the original  
  87. ; level.  You will have to supply your own above. 
  88. ;                                            
  89. PRESERVE    PILLARS                          
  90. PRESERVE    LAMPS                            
  91. ;                                            
  92. ; THRESHOLD determines what a MEGA-GOODIE is.  
  93. ; MEGA-GOODIES are used to make the level fair 
  94. ; if the generator places a lot of enemies in  
  95. ; the level.                                   
  96. ;                                              
  97. THRESHOLD    75                                  
  98. ;                                              
  99. ; I.Q. Determines how intelligently the program  
  100. ; places objects in the effort to defeat you.   
  101. ; 250 is the default if it is not specified here. 
  102. ;                                              
  103. I.Q.    250                                 
  104. ;                                              
  105. ; EVEN sets the point at which the program must begin 
  106. ; placing MEGA-GOODIES into the level, on the   
  107. ; basis of the hardest difficulty rating.          
  108. ; The MEGA-GOODIES give you a fighting chance,  
  109. ; setting the value lower or <500 will increase the number
  110. ; of MEGA-GOODIES available to you in a the level. 
  111. EVEN    500                                 
  112. ;                                              
  113. ; If SPREAD is not set to a low value then
  114. ; a given sector may accumulate too many objects 
  115. ; this often makes the level impossible to finish
  116. ; or just ugly-looking.  Setting the value too low
  117. ; could make it difficult to place objects within
  118. ; a given wad file.
  119. ;                  
  120. SPREAD    15                                  
  121. ;                                              
  122.