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MEGADOOM II - iso.7z
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Text File
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1995-01-04
|
8KB
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122 lines
;
; Random World File created by populate
;
; Populate was written By Dusty Bedford 1994
;
;Enemies Weight When MAX#OF
CHAINGUN 1.62 MULTIPLAYER 1
IMP 75.94 15
SERGEANT 90.56 DEAF/AMBUSH 9
IMP 40.50 MEDIUM_AND_HARD 8
IMP 20.25 HARD_ONLY 4
IMP 40.50 DEAF/AMBUSH 8
IMP 30.38 DEAF/AMBUSHMEDIUM_AND_HARD 6
SPECTRE 34.93 DEAF/AMBUSHMEDIUM_AND_HARD 3
SHELLS 1.08 DEAF/AMBUSH 2
FLYSKULL 3.04 DEAF/AMBUSH 1
SPECTRE 23.28 DEAF/AMBUSH 2
SHELLS 3.24 6
KNIGHT 10.63 MEDIUM_AND_HARD 1L
SERGEANT 40.50 16
CHAINGUNNER 15.19 2
MEDIKIT 5.40 5
FLYSKULL 3.04 1
SPIDER 153.51 HARD_ONLY 1L
BFG9000 2.16 MULTIPLAYER 1L
BLUEBALL 0.81 1L
STIMPAK 2.70 5
PLASMA 1.08 1
CELLPACK 3.24 3
ROCKETS 3.24 MULTIPLAYER 2
KNIGHT 31.89 MEDIUM_ONLY 1L
KNIGHT 10.63 EASY_AND_MEDIUM 1L
SHELLS 0.54 EASY_AND_MEDIUM 1
MEDIKIT 3.24 DEAF/AMBUSH 3
SPECTRE 11.64 EASY_ONLY 1
SHELLBOX 0.54 DEAF/AMBUSHEASY_ONLY 1
ENERCELL 0.81 DEAF/AMBUSH 1
DEMON 23.28 HARD_ONLY 2
DEMON 46.57 MEDIUM_AND_HARD 4
DEMON 11.64 1
MEGABALL 2.16 2L
SPECTRE 23.28 HARD_ONLY 2
SERGEANT 50.31 MEDIUM_AND_HARD 20
CHAINGUNNER 15.19 DEAF/AMBUSH 2
CHAINGUNNER 7.59 DEAF/AMBUSHMEDIUM_AND_HARD 1
CHAINGUNNER 7.59 DEAF/AMBUSHHARD_ONLY 1
SERGEANT 40.25 DEAF/AMBUSHMEDIUM_AND_HARD 20
SKELETON 22.78 DEAF/AMBUSHHARD_ONLY 1L
CLIP 0.27 1
STIMPAK 2.16 DEAF/AMBUSH 4
POTION 2.70 DEAF/AMBUSH ;5 ;This item is inocuous
GARMOR 1.62 DEAF/AMBUSH 1
SHOTGUN 1.08 MULTIPLAYER 1
SUPERSHOTGUN 1.08 1
CHAINGUNNER 22.78 MEDIUM_AND_HARD 3
SERGEANT 15.06 HARD_ONLY 15
SPECTRE 46.57 DEAF/AMBUSHHARD_ONLY 4
CHAINGUNNER 15.19 HARD_ONLY 2
KNIGHT 10.63 HARD_ONLY 1L
SKELETON 11.39 DEAF/AMBUSH 1L
SKELETON 11.39 DEAF/AMBUSHMEDIUM_AND_HARD 1L
SERGEANT 45.19 DEAF/AMBUSHHARD_ONLY 10
IMP 15.19 DEAF/AMBUSHHARD_ONLY 3
HELMET 4.86 ;9 ;This item is inocuous
TROOPER 10.13 DEAF/AMBUSH ;2 ;This item is inocuous
BARMOR 1.62 DEAF/AMBUSH 1L
LAUNCHER 1.08 DEAF/AMBUSH 1
ROCKETS 1.62 DEAF/AMBUSH 1
BACKPACK 1.08 DEAF/AMBUSH 1
BARREL 27.35 DEAF/AMBUSH 9
ENERCELL 1.62 MULTIPLAYER 2
;
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
;
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified. Using the strict
; standard requires that one or more of the
; items in the list above not have a specified
; maximum number of objects.
;
PER 191 ;Strict standard for exact placement
;PER 162 ;Lowered Standard for easy placement
;
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original
; level. You will have to supply your own above.
;
PRESERVE PILLARS
PRESERVE LAMPS
;
; THRESHOLD determines what a MEGA-GOODIE is.
; MEGA-GOODIES are used to make the level fair
; if the generator places a lot of enemies in
; the level.
;
THRESHOLD 75
;
; I.Q. Determines how intelligently the program
; places objects in the effort to defeat you.
; 250 is the default if it is not specified here.
;
I.Q. 250
;
; EVEN sets the point at which the program must begin
; placing MEGA-GOODIES into the level, on the
; basis of the hardest difficulty rating.
; The MEGA-GOODIES give you a fighting chance,
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level.
EVEN 500
;
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects
; this often makes the level impossible to finish
; or just ugly-looking. Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;
SPREAD 15
;